Exploring the software behind Facebook, the world’s largest site
Posted in Main on June 18th, 2010 by Pingdom
At the scale that Facebook operates, a lot of traditional approaches to serving web content break down or simply aren’t practical. The challenge for Facebook’s engineers has been to keep the site up and running smoothly in spite of handling close to half a billion active users. This article takes a look at some of the software and techniques they use to accomplish that.
Facebook’s scaling challenge
Before we get into the details, here are a few factoids to give you an idea of the scaling challenge that Facebook has to deal with:
Facebook serves 570 billion page views per month (according to Google Ad Planner).
There are more photos on Facebook than all other photo sites combined (including sites like Flickr).
More than 3 billion photos are uploaded every month.
Facebook’s systems serve 1.2 million photos per second. This doesn’t include the images served by Facebook’s CDN.
More than 25 billion pieces of content (status updates, comments, etc) are shared every month.
Facebook has more than 30,000 servers (and this number is from last year!)
Software that helps Facebook scale
In some ways Facebook is still a LAMP site (kind of), but it has had to change and extend its operation to incorporate a lot of other elements and services, and modify the approach to existing ones.
Facebook still uses PHP, but it has built a compiler for it so it can be turned into native code on its web servers, thus boosting performance.
Facebook uses Linux, but has optimized it for its own purposes (especially in terms of network throughput).
Facebook uses MySQL, but primarily as a key-value persistent storage, moving joins and logic onto the web servers since optimizations are easier to perform there (on the “other side” of the Memcached layer).
Then there are the custom-written systems, like Haystack, a highly scalable object store used to serve Facebook’s immense amount of photos, or Scribe, a logging system that can operate at the scale of Facebook (which is far from trivial).
But enough of that. Let’s present (some of) the software that Facebook uses to provide us all with the world’s largest social network site.
Memcached is by now one of the most famous pieces of software on the internet. It’s a distributed memory caching system which Facebook (and a ton of other sites) use as a caching layer between the web servers and MySQL servers (since database access is relatively slow). Through the years, Facebook has made a ton of optimizations to Memcached and the surrounding software (like optimizing the network stack).
Facebook runs thousands of Memcached servers with tens of terabytes of cached data at any one point in time. It is likely the world’s largest Memcached installation.
HipHop for PHP
PHP, being a scripting language, is relatively slow when compared to code that runs natively on a server. HipHop converts PHP into C++ code which can then be compiled for better performance. This has allowed Facebook to get much more out of its web servers since Facebook relies heavily on PHP to serve content.
A small team of engineers (initially just three of them) at Facebook spent 18 months developing HipHop, and it is now live in production.
Haystack is Facebook’s high-performance photo storage/retrieval system (strictly speaking, Haystack is an object store, so it doesn’t necessarily have to store photos). It has a ton of work to do; there are more than 20 billion uploaded photos on Facebook, and each one is saved in four different resolutions, resulting in more than 80 billion photos.
And it’s not just about being able to handle billions of photos, performance is critical. As we mentioned previously, Facebook serves around 1.2 million photos per second, a number which doesn’t include images served by Facebook’s CDN. That’s a staggering number.
BigPipe is a dynamic web page serving system that Facebook has developed. Facebook uses it to serve each web page in sections (called “pagelets”) for optimal performance.
For example, the chat window is retrieved separately, the news feed is retrieved separately, and so on. These pagelets can be retrieved in parallel, which is where the performance gain comes in, and it also gives users a site that works even if some part of it would be deactivated or broken.
Cassandra is a distributed storage system with no single point of failure. It’s one of the poster children for the NoSQL movement and has been made open source (it’s even become an Apache project). Facebook uses it for its Inbox search.
Other than Facebook, a number of other services use it, for example Digg. We’re even considering some uses for it here at Pingdom.
Scribe is a flexible logging system that Facebook uses for a multitude of purposes internally. It’s been built to be able to handle logging at the scale of Facebook, and automatically handles new logging categories as they show up (Facebook has hundreds).
Hadoop and Hive
Hadoop is an open source map-reduce implementation that makes it possible to perform calculations on massive amounts of data. Facebook uses this for data analysis (and as we all know, Facebook has massive amounts of data). Hive originated from within Facebook, and makes it possible to use SQL queries against Hadoop, making it easier for non-programmers to use.
Both Hadoop and Hive are open source (Apache projects) and are used by a number of big services, for example Yahoo and Twitter.
Facebook uses several different languages for its different services. PHP is used for the front-end, Erlang is used for Chat, Java and C++ are also used in several places (and perhaps other languages as well). Thrift is an internally developed cross-language framework that ties all of these different languages together, making it possible for them to talk to each other. This has made it much easier for Facebook to keep up its cross-language development.
Facebook has made Thrift open source and support for even more languages has been added.
Varnish is an HTTP accelerator which can act as a load balancer and also cache content which can then be served lightning-fast.
Facebook uses Varnish to serve photos and profile pictures, handling billions of requests every day. Like almost everything Facebook uses, Varnish is open source.
Other things that help Facebook run smoothly
We have mentioned some of the software that makes up Facebook’s system(s) and helps the service scale properly. But handling such a large system is a complex task, so we thought we would list a few more things that Facebook does to keep its service running smoothly.
Gradual releases and dark launches
Facebook has a system they called Gatekeeper that lets them run different code for different sets of users (it basically introduces different conditions in the code base). This lets Facebook do gradual releases of new features, A/B testing, activate certain features only for Facebook employees, etc.
Gatekeeper also lets Facebook do something called “dark launches”, which is to activate elements of a certain feature behind the scenes before it goes live (without users noticing since there will be no corresponding UI elements). This acts as a real-world stress test and helps expose bottlenecks and other problem areas before a feature is officially launched. Dark launches are usually done two weeks before the actual launch.
Profiling of the live system
Facebook carefully monitors its systems (something we here at Pingdom of course approve of), and interestingly enough it also monitors the performance of every single PHP function in the live production environment. This profiling of the live PHP environment is done using an open source tool called XHProf.
Gradual feature disabling for added performance
If Facebook runs into performance issues, there are a large number of levers that let them gradually disable less important features to boost performance of Facebook’s core features.
The things we didn’t mention
We didn’t go much into the hardware side in this article, but of course that is also an important aspect when it comes to scalability. For example, like many other big sites, Facebook uses a CDN to help serve static content. And then of course there is the huge data center Facebook is building in Oregon to help it scale out with even more servers.
And aside from what we have already mentioned, there is of course a ton of other software involved. However, we hope we were able to highlight some of the more interesting choices Facebook has made.
Facebook’s love affair with open source
We can’t complete this article without mentioning how much Facebook likes open source. Or perhaps we should say, “loves”.
Not only is Facebook using (and contributing to) open source software such as Linux, Memcached, MySQL, Hadoop, and many others, it has also made much of its internally developed software available as open source.
Examples of open source projects that originated from inside Facebook include HipHop, Cassandra, Thrift and Scribe. Facebook has also open-sourced Tornado, a high-performance web server framework developed by the team behind FriendFeed (which Facebook bought in August 2009).
(A list of open source software that Facebook is involved with can be found on Facebook’s Open Source page.)
More scaling challenges to come
Facebook has been growing at an incredible pace. Its user base is increasing almost exponentially and is now close to half a billion active users, and who knows what it will be by the end of the year. The site seems to be growing with about 100 million users every six months or so.
Facebook even has a dedicated “growth team” that constantly tries to figure out how to make people use and interact with the site even more.
This rapid growth means that Facebook will keep running into various performance bottlenecks as it’s challenged by more and more page views, searches, uploaded images, status messages, and all the other ways that Facebook users interact with the site and each other.
But this is just a fact of life for a service like Facebook. Facebook’s engineers will keep iterating and coming up with new ways to scale (it’s not just about adding more servers). For example, Facebook’s photo storage system has already been completely rewritten several times as the site has grown.
So, we’ll see what the engineers at Facebook come up with next. We bet it’s something interesting. After all, they are scaling a mountain that most of us can only dream of; a site with more users than most countries. When you do that, you better get creative.
Data sources: Various presentations by Facebook engineers, as well as the always informative Facebook engineering blog.